BuildingsMy primary responsibilities for this game included;Design and creation of 3D prop assetsDesign and creation of Foliage assetsDesign and blueprinting for the Gardening System
Each design was created by me, using mental references for the most part. Where references were used, they will be included.The models were created with a mixture of Maya, Substance Painter, Speedtree, and Blender.
Windows
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Modular windows for decoration. Three different styles with a couple variations.
Modular Greenhouse
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Created two sets of 5 modular pieces of a greenhouse set for a total of 10 pieces of matching parts, an accent piece, and a door for creating greenhouses in levels. Each piece, minus the door, has two different styles and can be used to create numerous different greenhouses.