PropsMy primary responsibilities for this game included;Design and creation of 3D prop assetsDesign and creation of Foliage assetsDesign and blueprinting for the Gardening System
Each design was created by me, using mental references for the most part. Where references were used, they will be included.The models were created with a mixture of Maya, Substance Painter, Speedtree, and Blender.
Wyrdhoney Beehive
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Beehive for the wyrdbees and a collection point in the level to collect the honey.A very toony stylized beehive made as a collection point for the player to collect wyrdhoney.
Hanging Cup Stand
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Hanging cup stand for the cups in the cafe, decoration for the cafe.The design was my own with a little influence from similar ones found online, with no direct reference and used the cups from the FaeLavender latte in the final design.
Celestial Chandelier and String Lights
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
String lights and a matching chandelier for the cafe. A decorative item.
Loosely based on a mix of fairy lights and mobiles.
Terracotta Planter
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Terracotta planter. A simple terracotta planter meant to be used with the gardening system in the game and for level design.
Moon Signboard
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
A signboard created for the cafe. A decorative asset.
Loosely based on old wooden headboards.
Magical Oven
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
An oven created for use in the cafe to craft baked goods.
Based on old stone ovens.
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Minecart created for the mine level. A decorative asset.Minecart
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Repeating mine track created for the mining level, to match the minecart. I added it to a spline and set it up in Unreal for use in the mine level to create mine tracks.Mine Tracks
Carved Sundial
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
Carved stone sundial with a dandelion motif. The stone is supposed to glow under moonlight. A decorative asset.
Based on a mixture of multiple different types of sundials.
Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.
A set of 5 separate artifacts and a 6th artifact that sit on a pedestal. Made for a collection quest to open a secret door. Each artifact was designed and modeled, and the pedestal was created to match.