Plants and Foliage
My primary responsibilities for this game included;
  • Design and creation of 3D prop assets
  • Design and creation of Foliage assets
  • Design and blueprinting for the Gardening System
Each design was created by me, using mental references for the most part. Where references were used, they will be included.
The models were created with a mixture of Maya, Substance Painter, Speedtree, and Blender.
Role: Game Dev/3D Modeling
Created with SpeedTree.

Decorative tree for the game. 

Rune Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

Whisperbark tree and a collection point for Whisperbark shavings.

Whisperbark Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

Perch created in Speedtree for Nox the owl to perch on. It was designed to look like it grew through the room of the inn, it was eventually shortened as it took up too much space. 

Perch for Nox the owl

Role: Game Dev/3D Modeling
Created with Maya, SpeedTree, and Substance Painter.

The celestial fruit tree produces star and moon-shaped fruit. A decorative fruit tree.

Celestial Fruit Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

Crystal vines are a vine species that produces a glowing orb, meant to look like the dream spheres in the game. 
The leaves are based on the leaves of the Perrila Coleus plant.

Crystal Vines

Roottree

Role: Game Dev/3D Modeling
Created with SpeedTree.

Tree that grows out of the ground and provides shelter under it's roots and is made for a location in the game called the Shattered Spire.

Leafy Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

A decorative tree, just meant to be placed in levels.

Purple and Black Striped Flowers

Role: Game Dev/3D Modeling
Created with SpeedTree.

Decorative flowers for the game. 
These were created with SpeedTree.

Dripping Mushroom

Role: Game Dev/3D Modeling
Created with Mudbox, Maya, and Substance Painter.

Originally created as practice in Mudbox and re-meshed in Maya for use in the game, based on inkcap mushrooms.

Dripping Mushroom (Old)

Role: Game Dev/3D Modeling
Created with Maya and Substance Painter.

Final stage of the Dripping Mushroom, based on what happens to inkcaps when they enter their final stage of life. 

Mother Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

A tree created to sit in the background like a world tree and produce a special apple that grants wishes. Based on an old apple tree.

Mushroom Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

A cross between a mushroom and a tree, a decorative tree for the levels.

Shelf Mushroom

Role: Game Dev/3D Modeling
Created with Maya, SpeedTree and Substance Painter.

A giant shelf mushroom created for decoration for the levels.

Crystal Lilies

Role: Game Dev/3D Modeling
Created with Maya, SpeedTree and Substance Painter.

A type of water lily and similar to the crystal vines, it creates a glowing orb that looks like a dream sphere. A decorative plant.

Cuptree

Role: Game Dev/3D Modeling
Created with Maya SpeedTree and Substance Painter.

Created based on the mushroom tree but using lily pads instead. A decorative plant.

Fireplace Tree

Role: Game Dev/3D Modeling
Created with SpeedTree.

Tree created to replace a premade asset by the fireplace in the cafe.
Created with Speedtree.
Previous
Previous

Crafting Materials

Next
Next

Props